![]() ![]() ![]() Your posts are some of the most selfish I’ve seen on here, they are all about knocking the socks off a player demographic that are very likely most of the 700k user’s who left the game because you have some silly notion about “mmo’s are like this, etc etc”. Of course that also means that engine makers will stop including network persistence infrastructure into their engines so passion projects like Ashes of Creation won’t be possible anymore either. PVP MMOs with persistent world will simply die off completely (you will be left with LoL/DOTA/Forthnight etc) PVE MMOs will become single player with optional/mandatory coop (that’s what FF14 mainly is already) New “traditional” (persistent-world) MMOs… I actually agree with you = two things will happen: “server off” as most of the cost is already spent and keeping lights on and releasing new zones is orders of magnitude less costly then creating all the networking code etc). But these are different genres and different games fundamentally (session-based vs persistent-word based)Įstablished MMOs will never "die " i.e. $40million USD for a single tournament, when ANET’s total net worth is $54million USD speaks volume. The fact is, games like DOTA 2 and LoL net insanely higher profits than most “conventional” MMO’s on the market. Regardless of how you feel, or whether you agree is irrelevant.
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